Kernel Density Estimationbased Edge Bundling
Christophe Hurter, Alexandru Telea, and Ozan Ersoy. pdf video slides
Graph Bundling by Kernel Density Estimation.
EuroVis 2012. Computer Graphics Forum
journal.
*new* Visual
Studio C# code instance (GPU version)
Visual Studio C# code instance (CPU
version), thanks to Antoine LHUILLIER
Edge bundling is a
recent, increasingly promising, technique which generates graph layouts of
limited clutter. Bundled layouts can be used to get insight into the
coarsescale structure of networks, geographical maps, and software
systems.
For general graphs, many bundling methods have been proposed in the last few years. However, the following requirements are still challenging

Kernel density estimation
We present here a method
that complies well with the above requirements. The principle of our method
is simple. Given an initial graph drawing
 convert
the drawing to a density map using kernel density estimation (KDE)
 compute
the normalized density map gradient
 move
each edge in the gradient direction
 smooth
edges using Laplacian filtering (optionally)
 repeat
from step 1 with decreasing kernel sizes
Intuitively, the above is
equivalent to sharpening the edges' density map. This in turn pulls
edges towards the center of their local point spatial distribution, which
achieves the bundling.
Net50 graph (464440 edges). Dataset
provided by MINGLE

US
migration dataset (United States Census Bureau)

Implementation
KDEEB is simple to
implement and can be easily accelerated using texture splatting for the computation
of density maps and their gradients. Our entire implementation is done in C#
using OpenGL 1.1.
Acknowledgements
This research was done in
collaboration with Ozan Ersoy and Alexandru Telea from university of Groningnen, the Neverland.